Nodes

Here's a summary of all the nodes available to use in Charisma. To access any of these nodes double-click on the story graph and select from the list.

Type of NodeDescription
CharacterCharacter nodes are where you write what your characters say. Hit Enter to create an alternative reply for when a player passes through this node for a second time. Hit Backspace when the node is empty to turn it into an Image Only node.
PlayerPlayer nodes are where you predict what your players will say and how they will respond to character questions.
CommentA reference node used to annotate a graph. Useful when you are collaborating on a story with other writers or making notes on your project.
GateGates can be used to manage player pathways through the narrative. Conditions can be set on gates based on moods, decisions, memories and counters. See Memories and Gates for more details.
MemoryUse a memory node to remember a specific thing that the player has said or done. See Memories and Gates for more details.
PassthroughA passthrough node is a means of channeling connectors through a central point.
SubplotSubplots nodes are used to direct a player through a specific subplot. Connect the right hand side of the node to where you want the player to re-enter the main story.
WildcardThis node instructs Charisma to move to the next node regardless of what the player says. Tick the override subplots checkbox if you don't want Charisma to go hunting for a match in character training or subplots.
GroupCreate a group if you want to label a group of nodes together. Lock the group if you want to move all of those nodes across the graph together at one time.
API (web stories only)This node can be used to fetch data provided by an external API or data source. See Api Nodes
Media (web stories only)This node can show images, videos and audio within message bubbles, as though it were sent by the character.

To see these nodes in action on the graph check out the example graphs.