Charisma licences are required by people who want to create interactive stories that live outside of our Charisma mobile app. For example if you want your story to appear on a website or would like to use Charisma to power the dialogue and action in your Unity or Unreal Engine game, you would need a Charisma licence to do this. If this sounds like something you would like to do please get in touch!
Usage bundles are blocks of events. The number of events in each bundle depends on the bundle chosen. Usage bundles are pre-purchased and the events in those bundles are deducted as they are triggered by Charisma in a playthrough. For example, an event would be triggered when a character says something, a player responds, a player taps to continue or when they resume a playthrough.
We've tried to keep costs as low as possible to make Charisma accessible to as many people as possible. That said, as all our infrastructure is hosted in the cloud, the more stories Charisma powers, and the more people who play those stories, the higher our hosting costs become.
YES! You get 30,000 free events to use to begin building and testing your story.
Once you have used up your free usage, you'll need to purchase an event bundle to continue using the playthrough features.
On your account page there is a licence section which displays the usage you have remaining on your event bundle(s).
The billing tab in the licence section is where you can purchase event bundles too.
Your invoices can be accessed via the billing dashboard button at the bottom of the billing tab. You will also receive a receipt for your purchase via email.
We currently offer 3 bundles to suit small to larger scale projects. The larger the bundle purchased, the smaller the cost per event. All bundles are a one-off purchase and expire 12 months after the purchase date.
If you are looking for a larger bundle of events or require a fixed cost for your project please contact us at email@example.com with more information about your project and we'll arrange a follow up chat.