Blog

Bandersnatch & Charisma: The Immersion Factor

Bandersnatch is the story of a Stefan Butler, a games developer whose actions get overtaken by technology and other forces. Part of the Black Mirror series, it is the first interactive drama that Netflix has produced, and the first time the series creators have created an interactive project. With such a high profile partnership, it is worth delving in to what this project means for TV broadcasters, the games industry and interactive narratives...

How to create emotional chatbots with Charisma

In any good story, there is a journey. It is the challenges that the characters face and their emotional responses to that journey, that keep us on the edge of our seats, keen to find out what happens next...

Chatbots you actually want to talk to

The driving force of chatbots to date has been to provide information in a more personal way — providing quick access to questions as fast as possible. This has spawned the growth of chats systems like Alexa, Siri and Google Home where success is how fast an action be made to happen — “Alexa, turn on the lights” and so on. However these systems lack the personality that we are used to in the real world...

An Era of Character, Context and Conversation

Before television, before film, before books, stories were told by storytellers around campfires, in halls as theatre or simply as conversation between individuals. This ‘oral tradition’ had flexible stories that would be tailored to each audience, and perhaps even flexible enough to change based on interactions from heckling individual audience members...