Showcase

Charisma can be used to power intelligent virtual characters anywhere.
Find out more about creating next-gen conversational beings with Charisma in our showcase.

The Kraken Wakes

Ground-breaking conversational gameplay

Prepare for the exclusive interactive adaptation of John Wyndham’s epic 1950s sci-fi/horror novel.

Our game is powered by Charisma’s Conversational Gameplay: you speak to the game’s characters in natural language, influencing their actions and emotions, and shaping the narrative as it unfolds. A gripping story of alien attack, with compelling NPCs, and state-of-the-art voice-driven interaction, The Kraken Wakes represents the future of immersive storytelling, all enabled by Charisma’s unique AI technology.

Download for PC on Steam

Steppenwolf

Virtual characters

Through our partnership with WarnerMedia and XR Stories, our team took a film studio-quality asset and brought it into Unreal Engine.

In the resulting experience, audiences really speak to Steppenwolf, talking to him in natural language. Will you choose to join Steppenwolf on his mission? It’s up to you what you say, and how you respond! Charisma makes this all possible in real-time.

Get in touch for a demo

Sounds True One

Your digital companion

Sounds True, a leading US wellbeing publisher, commissioned Charisma to create Bodie, a digital companion for their Sounds True One app.

Powered by Charisma’s conversation platform, Bodie is there to point users in the right direction, suggesting audio meditations and teachings to meet users exactly where they are at the moment. The more users interact with Bodie, the more their connection evolves, deepening engagement with Sounds True content. Charisma’s expertise in writing and AI means users will discover new conversations each time they return.

Find out more...

MetaHumans

Virtual characters

Epic Games' MetaHumans technology makes creating high-quality digital humans quick and easy. By easily hooking up MetaHumans to Charisma through our Unreal Engine plugin, creatives are able to edit and preview dynamic character performances and scripts in real-time.

This demo shows how character animation can be triggered from within Charisma, and how dynamic content can be brought into the experience, personalising the experience for the player.

Find out more...

Project Howdy

Virtual characters

In Project Howdy, players are dropped into a Western saloon, able to talk to the characters and immersed in their Western world. What you say has real consequences in this bar...

This demo shows how Charisma can be used with multiple characters in an open-world environment.

Find out more...

Charisma App

Interactive comics

Charisma is a breakthrough new interactive comic app placing you inside a story, where you talk to the characters and influence the stories themselves as a result.

The first four titles available in the app are adaptations of successful graphic novels: Sherlock and the Vampires of London, Akademy, Centaurus, and Shadows of the Strix. Available now on iOS and Android!

Find out more...

AI-Spy

Website & VR

AI-Spy was a two-week VR and 2D immersive installation in the Broadgate Centre in London. The experience throws users into an interview with AI ‘Spy Master’ Alastair, who tests players emotionally and psychologically for a role in a new counter-intelligence agency.

Run as an experimental research and development project between Charisma and StoryFutures in partnership with ProduceUK, AI-Spy tested new boundaries in VR and AI.

Will Play

Virtual learning

Will Play is the product of a collaboration with Oxford University with a goal to make Shakespeare more accessible to KS3/KS4 school children. We worked with Oxford University English students to adapt scenes from Romeo and Juliet and from Macbeth, converting them into a ‘WhatsApp’ style conversation using the Charisma platform.

Play now!

Talking Sense

Virtual learning (game in Unity)

Talking Sense aims to help parents of autistic children/children with a diagnosis of autism spectrum disorder (ASD) develop better coping strategies. The scenario we prototyped was the child’s bedtime routine, with parents able to talk to the animated child in the simulation to learn how to best achieve a peaceful transition to bed.

This R&D project was developed in partnership with Ulster University and Deepa Mann-Kler from Neon.