Back to all examples

Get player name

This graph shows how to set up...

00000000000000000000000000000000000000000000000000000000000000000000000000000000
Graph Entry
Graph Exit
Character

What is your name?

Open dropdown
Player

<Person>

Player

I didn't say my name

I didn't tell you my name yet

I didn't say it yet

I havent told you my name yet

You didn't catch it because I didn't say it

Player

I'm not telling you that

Why should I tell you that

I don't want to tell you that

That's none of your business

None of your beeswax

That's too personal

Character (Tap)

Really? This is going to be a strange date if I can't know your name?

Seriously, what's the problem here?

Open dropdown
Character

What should I call you?

What's your name?

Open dropdown
Wildcard
Character (Tap)

Oh right, yeah, obviously.

Open dropdown
Character

So, what's your name?

Open dropdown
Memory

Make sure to connect this node to the right of a Player node that uses the category <Person>.

To get your character to say whatever was saved to this memory, use <player_name> in a Character node.

Character (Tap)

Cool. Great to meet you, <player_name>.

Cool. Great to meet you, <unknown_name>.

Cool. Great to meet you.

Open dropdown
Character

Sorry, what was that? Say your name on it's own?

Open dropdown
Character

So it's "<unknown_name>", is that right?

Open dropdown
Player
Player
Character (Tap)

Sorry, I didn't hear that.

We'll be onto dessert by the time my ears decide to work! I'm so sorry.

Open dropdown
Character

Say your name for me again, on its own?

Just say your name, on its own?

Open dropdown
Wildcard
Character

Is that right? Yes or no?

Did I get your name right, yes or no?

Open dropdown
Memory

This memory will be unset.

Comment
Character (Tap)

I'm not asking for your card number and security code here...

Open dropdown
Character (Tap)

This is clearly not going to work out. It was nice knowing you... or not knowing you.

Open dropdown
Memory

Choose how to change the counter's value:

Open dropdown

To get your character to say whatever was saved to this memory, use <wildcard_name> in a Character node.

Gate

All of these conditions must be true to pass through this gate:

Condition 1

Open dropdown
counter must
Open dropdown
Open dropdown
Memory

To get your character to say whatever was saved to this memory, use <unknown_name> in a Character node.

Memory

This memory will be unset.

Memory

Choose how to change the counter's value:

Open dropdown

To get your character to say whatever was saved to this memory, use <name_refusal> in a Character node.

Gate

All of these conditions must be true to pass through this gate:

Condition 1

Open dropdown
counter must
Open dropdown
Open dropdown
Player
Comment
Comment
Comment
Comment