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Player

Why are you asking me that?

Why do you want to know?

What's that got to do with you?

Character (Tap)

Well, I'm a hat designer! I've never felt so creatively fulfilled as when I'm designing a hat.

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Character (Tap)

The shape of someone's face, their colouring, their skin texture against the fabric... It's all so important for finding the right hat.

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Character (Tap)

Let me look at you...

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Character

What's your favourite sort of hat?

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Player

<hats>

Character (Tap)

Don't get me wrong, a <hat_choice> would look great on you... but I think we can do better.

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Player

panama

Character (Tap)

That's _exactly_ what I was thinking!

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Character (Tap)

It's addictive.

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Character

So, what would you say your favourite type of hat is?

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Player

I don't know

Haven't a clue

Haven't the foggiest

Not sure

I'm unsure

I can't decide

Character (Tap)

It's okay to be daunted. There are so many good options.

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Player

You tell me

Why don't you tell me

You choose one for me

You pick

Character (Tap)

I was hoping you'd say that.

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Wildcard
Character (Tap)

But the fabric... the colour...

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Character (Tap)

As a hat designer I think I could choose for you...

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Memory

Make sure to connect this node to the right of a Player node that uses the category <hats>.

To get your character to say whatever was saved to this memory, use <hat_choice> in a Character node.

Memory

Choose the decision to save to this memory:

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Player
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