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Character

What is your name?

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Player

<Person>

Player

I didn't say my name

I didn't tell you my name yet

I didn't say it yet

I havent told you my name yet

You didn't catch it because I didn't say it

Player

I'm not telling you that

Why should I tell you that

I don't want to tell you that

That's none of your business

None of your beeswax

That's too personal

Character (Tap)

Really? This is going to be a strange date if I can't know your name?

Seriously, what's the problem here?

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Character

What should I call you?

What's your name?

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Wildcard
Character (Tap)

Oh right, yeah, obviously.

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Character

So, what's your name?

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Memory

Make sure to connect this node to the right of a Player node that uses the category <Person>.

To get your character to say whatever was saved to this memory, use <player_name> in a Character node.

Character (Tap)

Cool. Great to meet you, <player_name>.

Cool. Great to meet you, <unknown_name>.

Cool. Great to meet you.

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Character

Sorry, what was that? Say your name on it's own?

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Character

So it's "<unknown_name>", is that right?

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Player
Player
Character (Tap)

Sorry, I didn't hear that.

We'll be onto dessert by the time my ears decide to work! I'm so sorry.

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Character

Say your name for me again, on its own?

Just say your name, on its own?

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Wildcard
Character

Is that right? Yes or no?

Did I get your name right, yes or no?

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Memory

This memory will be unset.

Comment
Character (Tap)

I'm not asking for your card number and security code here...

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Character (Tap)

This is clearly not going to work out. It was nice knowing you... or not knowing you.

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Memory

Choose how to change the counter's value:

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To get your character to say whatever was saved to this memory, use <wildcard_name> in a Character node.

Gate

All of these conditions must be true to pass through this gate:

Condition 1

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counter must
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Memory

To get your character to say whatever was saved to this memory, use <unknown_name> in a Character node.

Memory

This memory will be unset.

Memory

Choose how to change the counter's value:

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To get your character to say whatever was saved to this memory, use <name_refusal> in a Character node.

Gate

All of these conditions must be true to pass through this gate:

Condition 1

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counter must
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Player
Comment
Comment
Comment
Comment