000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Graph Entry
Graph Exit
Character

Question 4

Open dropdown
Player

Correct answer

Player

Other likely answer

Wildcard
Character (Tap)

Correct.

Open dropdown
Character (Tap)

Not quite.

Open dropdown
Character (Tap)

Wrong. The correct answer was...

Open dropdown
Player
Character

Give a clue to the answer.

Open dropdown
Memory

Choose how to change the counter's value:

Open dropdown

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Character (Tap)

How did you do? Let's check the scores.

Open dropdown
Character

Question 1

Open dropdown
Player

Correct answer

Player

Other likely answer

Wildcard
Character (Tap)

Correct.

Open dropdown
Character (Tap)

Not quite.

Open dropdown
Character (Tap)

Wrong. The correct answer was...

Open dropdown
Player
Character

Give a clue to the answer.

Open dropdown
Memory

Choose how to change the counter's value:

Open dropdown

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Character (Tap)

Next Question.

Open dropdown
Character

Question 2

Open dropdown
Player

Correct answer

Player

Other likely answer

Wildcard
Character (Tap)

Correct.

Open dropdown
Character (Tap)

Not quite.

Open dropdown
Character (Tap)

Wrong. The correct answer was...

Open dropdown
Player
Character

Give a clue to the answer.

Open dropdown
Memory

Choose how to change the counter's value:

Open dropdown

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Character (Tap)

Next Question.

Open dropdown
Character

Question 3

Open dropdown
Player

Correct answer

Player

Other likely answer

Wildcard
Character (Tap)

Correct.

Open dropdown
Character (Tap)

Not quite.

Open dropdown
Character (Tap)

Wrong. The correct answer was...

Open dropdown
Player
Character

Give a clue to the answer.

Open dropdown
Memory

Choose how to change the counter's value:

Open dropdown

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Character (Tap)

Next Question.

Open dropdown
Comment
Character (Tap)

<quiz_score> out of 4. Average.

Open dropdown
Character (Tap)

<quiz_score> out of 4. Disgraceful.

Open dropdown
Character (Tap)

<quiz_score> out of 4. A respectable score.

Open dropdown
Character (Tap)

That is the end of the quiz.

Open dropdown
Character (Tap)

Let's start the quiz.

Open dropdown
Memory

Choose how to change the counter's value:

Open dropdown

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Character (Tap)

<quiz_score> out of 4. I was expecting a lot more from you if i'm honest.

Open dropdown
Character (Tap)

<quiz_score> out of 4. Very impressive indeed.

Open dropdown
Gate

All of these conditions must be true to pass through this gate:

Condition 1

Open dropdown
counter must
Open dropdown
Open dropdown
Gate

All of these conditions must be true to pass through this gate:

Condition 1

Open dropdown
counter must
Open dropdown
Open dropdown
Gate

All of these conditions must be true to pass through this gate:

Condition 1

Open dropdown
counter must
Open dropdown
Open dropdown
Gate

All of these conditions must be true to pass through this gate:

Condition 1

Open dropdown
counter must
Open dropdown
Open dropdown
Gate

All of these conditions must be true to pass through this gate:

Condition 1

Open dropdown
counter must
Open dropdown
Open dropdown
Comment
Comment