Back to all examples

4 question quiz

This graph shows how to set up...

000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Graph EntryGraph Entry
Graph ExitGraph Exit
CharacterCharacter

Question 4

double-caret-vertical
repeatstophand-up
PlayerPlayer

Correct answer

PlayerPlayer

Other likely answer

WildcardWildcard
Character (Tap)Character (Tap)

Correct.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Not quite.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Wrong. The correct answer was...

double-caret-vertical
repeatstophand-up
PlayerPlayer
CharacterCharacter

Give a clue to the answer.

double-caret-vertical
repeatstophand-up
MemoryMemory
learningcube-remove

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Choose how to change the counter's value:

double-caret-vertical
Character (Tap)Character (Tap)

How did you do? Let's check the scores.

double-caret-vertical
repeatstophand-up
CharacterCharacter

Question 1

double-caret-vertical
repeatstophand-up
PlayerPlayer

Correct answer

PlayerPlayer

Other likely answer

WildcardWildcard
Character (Tap)Character (Tap)

Correct.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Not quite.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Wrong. The correct answer was...

double-caret-vertical
repeatstophand-up
PlayerPlayer
CharacterCharacter

Give a clue to the answer.

double-caret-vertical
repeatstophand-up
MemoryMemory
learningcube-remove

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Choose how to change the counter's value:

double-caret-vertical
Character (Tap)Character (Tap)

Next Question.

double-caret-vertical
repeatstophand-up
CharacterCharacter

Question 2

double-caret-vertical
repeatstophand-up
PlayerPlayer

Correct answer

PlayerPlayer

Other likely answer

WildcardWildcard
Character (Tap)Character (Tap)

Correct.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Not quite.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Wrong. The correct answer was...

double-caret-vertical
repeatstophand-up
PlayerPlayer
CharacterCharacter

Give a clue to the answer.

double-caret-vertical
repeatstophand-up
MemoryMemory
learningcube-remove

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Choose how to change the counter's value:

double-caret-vertical
Character (Tap)Character (Tap)

Next Question.

double-caret-vertical
repeatstophand-up
CharacterCharacter

Question 3

double-caret-vertical
repeatstophand-up
PlayerPlayer

Correct answer

PlayerPlayer

Other likely answer

WildcardWildcard
Character (Tap)Character (Tap)

Correct.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Not quite.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Wrong. The correct asnwer was...

double-caret-vertical
repeatstophand-up
PlayerPlayer
CharacterCharacter

Give a clue to the answer.

double-caret-vertical
repeatstophand-up
MemoryMemory
learningcube-remove

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Choose how to change the counter's value:

double-caret-vertical
Character (Tap)Character (Tap)

Next Question.

double-caret-vertical
repeatstophand-up
CommentComment
Character (Tap)Character (Tap)

<quiz_score> out of 4. Average.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

<quiz_score> out of 4. Disgraceful.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

<quiz_score> out of 4. A respectable score.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

That is the end of the quiz.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

Let's start the quiz.

double-caret-vertical
repeatstophand-up
MemoryMemory
learningcube-remove

To get your character to say whatever was saved to this memory, use <quiz_score> in a Character node.

Choose how to change the counter's value:

double-caret-vertical
Character (Tap)Character (Tap)

<quiz_score> out of 4. I was expecting a lot more from you if i'm honest.

double-caret-vertical
repeatstophand-up
Character (Tap)Character (Tap)

<quiz_score> out of 4. Very impressive indeed.

double-caret-vertical
repeatstophand-up
GateGate

All of these conditions must be true to pass through this gate:

Condition 1

double-caret-vertical
counter must
double-caret-vertical
double-caret-vertical
GateGate

All of these conditions must be true to pass through this gate:

Condition 1

double-caret-vertical
counter must
double-caret-vertical
double-caret-vertical
GateGate

All of these conditions must be true to pass through this gate:

Condition 1

double-caret-vertical
counter must
double-caret-vertical
double-caret-vertical
GateGate

All of these conditions must be true to pass through this gate:

Condition 1

double-caret-vertical
counter must
double-caret-vertical
double-caret-vertical
GateGate

All of these conditions must be true to pass through this gate:

Condition 1

double-caret-vertical
counter must
double-caret-vertical
double-caret-vertical
CommentComment
CommentComment